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Tetsuya Nomura on Final Fantasy Versus XIII
Less than six months, as Square Enix suddenly remembered the existence of Final Fantasy Versus XIII (PS3). Remembered that remark, not without the help of the press. Less than six months, as Square Enix suddenly remembered the existence of Final Fantasy Versus XIII (PS3). Remembered that remark, not without the help of the press. In the latest issue of Famitsu exactly four lanes flowed interview in which reporters asked the chief ideologue and a beacon Versus XII
Less than six months, as Square Enix suddenly remembered the existence of Final Fantasy Versus XIII (PS3). Remembered that remark, not without the help of the press. In the latest issue of Famitsu exactly four lanes flowed interview in which reporters asked the chief ideologue and a beacon Versus XIII Nomura Tetsuyu about how to move the development project. For the seed - the sad news. As was said back in January, the game appears on store shelves this year. Even more - Nomura-san is currently unable to say exactly when we will see Versus XIII next time. Of course, no apologies have become traditional over the years stretched on the expectation has not done. We, however, that does not help. The reason for this reticence? And she was just lying on the surface. Until the end of this year`s SE should release the FF Type-0 (PSP) and FF XIII-2 (PS3, Xbox 360). Therefore, as explained by Nomura-san, head of Japanese publisher does not allow developers to show him personally and Versus XIII on all sides and angles, so that the project is not pulled back the public`s attention on themselves and not overshadowed by two above mentioned offspring. In other words, the exhibition TGS 2011 `Versus` hardly seems. Where it is likely that the game is to visit the event Jump Festa 2012, which will be held in December this year. But the main portion of the new revelations concerned the cut-scenes that will be presented here in an unusual role-playing genre, and the previous FF-fun as. The fact that a player in Versus XIII will be able to control the main character in cinematic scenes occurred, so that the delay controller to the side will not have to. In the game there and pre-recorded videos, but they by no means the majority of. In addition to the `managed` cat-related scenes and some gameplay secret chip, which, according to Nomura-san is not used in any game. Why abandon the canonical rules jRPG? Everything is done for the sake of an emotional narrative, which is characteristic of the modern first-person shooter where the player takes all the things happening around in `real time`. Without a pause, as in the same Half-Life 2. `I think it`s a matter of taste, but I do most of the cut-scenes squander, because I want to hurry back to the very` game `. I doubt that I am alone in my opinion. Actually, that`s why I decided that the gameplay of Versus XIII should not suffer because of the narrative and the `uncontrolled` cut-scenes. Thus, players can more naturally take in-game events. Not to mention the fact that such an approach helps to reduce development time, `- broadcast Nomura-san. - In the past we usually used a highly detailed character models in cut-scenes, but now the technology had reached a point where the only difference between highly detailed models and nizkodetalizirovannymi in Versus XIII is in the hair `. The whole power of the visual Tetsuya Nomura, the game showed only journalists Famitsu, which turned out to be a rare chance to admire as much as three screenshots. Surprisingly, all the `witnesses` groaned uncontrollably and gasped and could not believe that the pictures shown to them - the real. Like, everything looked so real! The people, unfortunately, look at the three paintings are not destiny - to be content with mere mortals can only describe the `screenshots`. Yeah, if a joke! The bitter truth - the first was captured `Italian` town of the early trailers, with a milky-beige walls and glass gallery. The second and third - shows how to work on changing sistemki cycle of day and night. The same location was just filmed in the dark and daylight. By the way, for his coverage of Versus XIII is partly responsible Takeshi Nodzue, best known for the film Final Fantasy VII: Advent Children, which he directed together with Nomura, so it surprised `splendor` is not necessary. Let`s talk about the finer details. In Versus XIII of the main character Noktisa available to mobile phone with which he will be able to photograph the neighborhood. Telefonchik will look more modern clear of the apparatus, which was in Cloud. Development Versus XIII in the near future would finally begin to gain momentum and will start at full speed, since the creation of FF XIII-2 almost finished. In particular, the currently active process of scoring the central characters - Noktisa, Ignisa, gladioli and Promptov. Square Enix is u200bu200bsuitable for this procedure is very responsible. As an example - a replica, which will share the heroes during the campaigns or battles, written at the same time the participation of all actors in the studio, rather than individually, followed by reduction of votes. This should give acting a shade natural and naturalistic. If you`re lucky, the next time we hear anything new about Final Fantasy Versus XIII five months after
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