|
|
Ubisoft about the basics of multiplayer Driver: San Francisco
According to the developers, the main `trickВ» Driver: San Francisco - switching between cars in real time - had a great influence on the multiplayer. `With the Shift we have been able to modify the standard multiplayer modes, including Capture the Flag, and Base Defence, beyond recognition,` - said Martin Edmondson (Martin Edmondson), founder of Ubisoft Reflections studio and, simultaneously, its creative director, in a mini-interview with CVG. According to the developers, the main `trickВ» Driver: San Francisco - switching between cars in real time - had a great influence on the multiplayer. `With the Shift we have been able to modify the standard multiplayer modes, including Capture th
According to the developers, the main `trickВ» Driver: San Francisco - switching between cars in real time - had a great influence on the multiplayer. `The whole multiplayer Driver: San Francisco, starting from standard races and ending the chase, was designed with the Shift, - continued Edmondson. - In these modes, as Tag (В«huntingВ» for the marker) or Capture the Flag, a lot of `Shifting`, because of which our project is more like the movie `The Matrix` than a race. Just imagine: you go, do not touch anyone, and there before you, out of nowhere, there is a machine. And all because the other player took her `. To understand what is at stake, offering you the second edition of `Diary of a developer`. `In some situations race can become a living hell. So we decided to limit the number of participants in each mode (a total of eleven). Some of them can simultaneously play up to eight people (Tag, for example, is designed for six). Otherwise, it may be chaos `- graduated from the creative director. And we have to agree with him - `drayvovosti` in Driver: San Francisco, and so will be plenty of
|
|
|