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Games News \ Mass Effect 3 will receive an advanced interface
Mass Effect 3 will receive an advanced interface
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Mass Effect 3 will receive an advanced interface

Perhaps, in Mass Effect 3 Commander Shepard will counter health is not worse than Isaac in Dead Space. Studio BioWare easily borrow their own ideas: for example, in Dragon Age 2 features `dialog wheel` of Mass Effect. But as it turned out, they watch and the successes of other developers. Brannon Holmes, one of

Studio BioWare easily borrow their own ideas: for example, in Dragon Age 2 features `dialog wheel` of Mass Effect. But as it turned out, they watch and the successes of other developers. Brannon Holmes, one of the programmers working on Mass Effect 3, spoke about the agony of selecting a new interface for the Commander Shepard. `We`re still very interested in how to display the information directly into the game environment. For example, we just adore the interface in Dead Space. Looks very harmoniously, `- writes Holmes. In Mass Effect 2 game designers have tried to place the indicator of the health and shield on armor, but nothing happened. `While Shepard just walked on the level, everything was in order. But as soon as he hid behind a shelter - we had to get up very crazy things, so this indicator was visible, regardless of camera position and the position of the Shepard. And yet during the battle it was hard to discern. If we simplify our system of health to one scale, as in Dead Space, it would be easier `- says Brannon. As a result, Mass Effect 2 is presented is something that the players called `ugly red tendrils` that appear at low health, but in the third part of them, most likely, will not be. The developer admitted that earlier in the game was often difficult to determine the type of enemies and combat tactics. `Even if you are easily identified by the enemy, how to predict what he will do in battle? How to plan an attack? Therefore, in Mass Effect 3 we will make identification easier type of enemy. Significant role in this will play the silhouettes - of our designers and animators have tried to make them memorable. I can not wait when we can start showing those amazing creatures over which we are currently working `- promises Holmes. Tags: BioWare, Mass Effect, details

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