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Poles make candy out of the Witcher
Studio CD Projekt decided not to disperse forces, and threw all the resources to complete the game. Produced by studio CD Projekt Tomasz Gop gave an interview to Edge, in which said new details about the creation of role ekshena The Witcher 2: Assassins Of Kings. He assured that the studio decided not to disperse forces, and threw all the p
Produced by studio CD Projekt Tomasz Gop gave an interview to Edge, in which said new details about the creation of role ekshena The Witcher 2: Assassins Of Kings. He assured that the studio decided not to disperse forces, and threw all the resources at the end of the game: `We tried to do several things at once. For example, a console remake of the first part of the Witcher simultaneously with a sequel. Alas, nothing came of it. Also, we tried to work on another, unannounced until the project. But in the end, decided to freeze all of this to better times, because if you really want to do something cooler all, you need to take care of every detail. So we threw all their forces to the final polishing of the game. I think this is the surest way `- he says. Tomas also told about those games that have had on them the greatest influence: `Like any other studio, we drew inspiration from a variety of games. I can not say for sure, but more than anything in recent years have influenced Heavy Rain, Demon `s Souls and Batman: Arkham Asylum. I think we used elements of the Demon `s Souls certainly notice each. For example, we rejected the idea of u200bu200bautobalance level enemies `. Asked about the future of the console version of The Witcher Tomas replied that she had not been abolished, but its fate has not been solved. They had bad experiences from companies from France, where they were instructed to make a port. After that they decided to take matters into their own hands, but time is no. Incidentally, it is interesting to know where the first part of `The Witcher` was the most popular? `From the European countries, I think we have sold most copies in Russia. In Germany and Poland, roughly equal. It is obvious that Poland and Russia had a big advantage - here all love Sapkowski. They are well aware of this author. Selling game in Germany, France and the United States was more difficult, there do not know Sapkowski, and everyone was looking only at the quality of the game. In the U.S. we have sold about 150,000 copies, `- said Tomasz Gop. Tags: CD Projekt, Witcher, details
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