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Guild Wars 2 will not give up
ArenaNet is preparing a revolution in the genre of big budget MMORPG. And it`s not that Guild Wars 2 will not require users a monthly subscription fee. Developers want to completely change the concept of similar games, to destroy the established traditions and thus removed all restrictions. This desire has created a lot of questions. Answer them tried to lead content designer Guild Wars 2 Colin Johanson (Colin Johanson)
Developers want to completely change the concept of similar games, to destroy the established traditions and thus removed all restrictions. This desire has created a lot of questions. Answer them tried to lead content designer Guild Wars 2 Colin Johanson (Colin Johanson). Let`s start with the division of characters into classes. According to the developers, the `holy trinity` - `a mile-group`, `healers` and `renzhed-DPS - obsolete. `You have to take it all and throw it out the window - says Johansson. - We said to ourselves, this scheme is too old, she was tired, so it`s time to retire. We are able to come up with something new, something more interesting. For the realization of his idea, we spent a few years, we are infinitely perfect it and eventually got a perfect fighting system. It does not require the traditional division into classes, and it seems to us, thanks to this works much better `. Such an approach brings the game to a whole new level. Classes, of course, remain. But with the system of dynamic events, they make Guild Wars 2 is unique in its essence. In other words, the game you will not find any of the NPC, who will stand with the `exclamation mark` over his head and wait until you take his quest. Everything will happen in real time. You do not know where to start any event. You can join the protection the village besieged by centaurs, or jerk in pursuit of bandits preying on caravans. Or you can simply pass. It seems to us, the developers hinted to us that the game will not be `scripted` hostile creatures and bosses, which presuppose the existence of certain classes of characters. About how they will behave, we can only guess. But if we understand correctly, Guild Wars 2, and the truth is going to turn our vision of MMORPG on its head. In a sense, ArenaNet is at risk. A new beginning is not always adequately perceived by users. But the studio believes that such risk is justified. `To compete with our competitors, we have to release something that could not only seize the leading position at the start, but keep them in a subsequent amendments - continued Colin Johanson. - People are moving from one project to another in search of something new and interesting, something larger. And we will try to provide it to them. Guild Wars 2 will be as large as possible `. Guild Wars 2 release scheduled for 2011 year. The exact date, developers have not yet reported
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