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Fight Night Champion: challenging simulator
Sports Simulation genre is not easy: a specific audience, you will not please everyone, but on the other hand, and competition is low. Sports Simulation genre is not easy: a specific audience, you will not please everyone, but on the other hand, and competition is low. In such circumstances, developers, monopolists or start to boil the pot, knowing that much of a choice of players is still there, or take the opportunity without any risk of Experimental
Sports Simulation genre is not easy: a specific audience, you will not please everyone, but on the other hand, and competition is low. In such circumstances, developers, monopolists or start to boil the pot, knowing that much of a choice of players is still there, or take the opportunity to experiment without much risk in trying to make his new creation as a possible better and more interesting. Your choice in this regard and has made EA Canada, issued a draft Fight Night Champion. Since the announcement of this project, we carefully make understand what is the main difference between the new game from the rest of the series. The thing is story mode Champion Mode, which tells the story of a young and promising boxer Andre Bishop. His talent is obvious, and very soon he gets involved in the game, which are powerful people, but not in the ring and outside it. But Andre is strong not only in body but in spirit - he withstand the pain and slander. Stand, and then take double the amount owed in. I will beat gently, but strongly. Although, in reality it was not as cool as one might think. By itself, the history of simpleton, and if it was not a sports simulator for which, and this is something to wonder, what could be called a failure story. Pull its two elements: a live cut-scenes with the good performers and that part of the game when Andre having to participate in prison fights. The rest is just a series of cut scenes, which revealed the plot, and boxing matches, which are sometimes also reaches out and changes the rules of the plot: the hero`s hand hurt, then he comes across any enemy, famous for its super-strong blow or the ability to go on the defensive. And yet, Champion Mode is more arcade and contemplative. The tactics here are not particularly required, except on the high complexity. Everything is done in order not to interfere with the player to follow the plot. Therefore, for those who did not come here to watch a movie, but in the face box, the central regime will be a career mode - Legacy Mode. Career mode meets the players just like any RPG: First you create a boxer, right up to the choice of a constitution, and eye color, and then you see one of the main features of the game - table leveling. Gaining experience during the fighting and training, you`ll spend it on improving the skills of the ward. With the improvement will be open special skills (well, just Mass Effect a). Moor bloodthirsty! Pump everything and the maximum is almost unattainable goal, and practically useless. To win you have to think of myself as a tactic and download the necessary skills for her. Exactly pumped fighter will throw much more than a specialist who knows the sense of its advantages. Separately, a combat system. It has significantly changed, compared to Fight Night Round 4 and more shifted towards the project simulator. On several scales, including scales of health, the developers abandoned, leaving only one - Stamina. Missing a beat, you reduce its maximum margin, thereby increasing the likelihood kayo. Here tactics are needed as never before - cutting out entertainment with a single stroke have become as rare as a real sport. Each bout will be given to hard work, but the blind head will have little effect. You can storm the enemy defending a few rounds, press it to the ropes, to drive from one corner, and then grab a carefully calculated or accidental impact and is ready - you are resting, taking a horizontal position. So far more effective solution would be to think through their actions and to respond quickly to attacks carried out by rival. Leave me alone! Defects observed in the intelligence of computer boxers. Entering the fight, they mostly behave interesting and varied, but sometimes something in the computer brain pereklinivaet, and the enemy slips into frank stupidity. Another disadvantage of AI in indecision, almost completely transferring players the initiative in attack. Perfectly realized on a physical model. A very good feeling the power punches, but their trajectory is calculated according to the provisions of the hands of boxers. In fact, the same strike could go very differently even in the event of their falling into the block. And a separate conversation is a graphic. With each incarnation of his series looks better, and Fight Night Champion this trend fully supports. Fight training, but hitting a real. The project received a very balanced. On the one hand, he further discloses the idea of u200bu200ba simulator of a boxer, makes the process more interesting battle. It`s all in Legacy mode or in fast games. On the other hand - mode Champion, more like an arcade and is suitable for dispersal of unprepared players, due to which the developers plan to expand their audiences. Sistemsellerom Fight Night Champion, of course, not name, but for anyone even slightly interested in boxing, it`s a definite musthave
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