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Pete Hines v. DLC from cut pieces of the best games
Head of marketing department Bethesda Peter Hynes (Peter Hines) in an interview with MCV, said that he was opposed to the popular strategy in which the developers have cut out important parts of creating games in order to sell them as DLC. Head of marketing department Bethesda Peter Hynes (Peter Hines) in an interview with MCV, said that he was opposed to the popular strategy in which the developers have cut out important parts of creating games that then prodat
Head of marketing department Bethesda Peter Hynes (Peter Hines) in an interview with MCV, said that he was opposed to the popular strategy in which the developers have cut out important parts of creating games in order to sell them as DLC. `If before the release is still nine months and you have a great idea, then you need to implement it and add to the game at the time, right?`. `But there`s no point planning to release add-on issue, because it may well do better than the main game. We want our game was as much as possible and interesting quality to the time of release. We are not supporters to cut out pieces from the game to then sell them as DLC В». Hines continued, noting that all designers and artists is completely focused on the game before its release, but only after sending the gold, they begin to think about the DLC. Moreover, they do not know how many servings of DLC was originally released, and what exactly they are - the developers carefully listen to the opinion of fans trying to take into account their wishes to create add-ons. The Elder Scrolls V: Skyrim from Bethesda to go on sale November 11, 2011
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