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Developers continue to criticize Xbox Live
Recall that in March this year, well-known independent studio Introversion Team Meat and spoke with criticism of Microsoft, stating that the company`s policy regarding games coming to Xbox Live Arcade, is unacceptable and even fatal to the indie-developers. Recall that in March this year, well-known independent studio Introversion Team Meat and spoke with criticism of Microsoft, stating that the company`s policy regarding games coming to Xbox Live Arcade, is a continuous
Recall that in March this year, well-known independent studio Introversion Team Meat and spoke with criticism of Microsoft, stating that the company`s policy regarding games coming to Xbox Live Arcade, is unacceptable and even fatal to the indie-developers. Designer Matthew Brio (Mathieu Briau), who created the game Shield the Beat, which recently appeared in a section of Xbox Live Indie Games, made a similar statement. `This is one of the worst markets for the release of your games. It really is so bad - said Briot, who previously worked in Behaviour Interactive. - The problem is that every day after the release of your game there appears on two new games `. `To get noticed, you have to be in the categories of Most Recent Games or Top-Sellers. Two weeks after the release of the game goes from the list of Most Recent, and if it does not become a bestseller, then you are finished `. Brio believes that the success of the indie-games provided by `word of mouth,` but two weeks - this is a very short period in order to have time enough players to try out the game and tell each other about favorite releases
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