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Games News \ PvP servers, and the organization of the game Guild Wars 2
PvP servers, and the organization of the game Guild Wars 2
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PvP servers, and the organization of the game Guild Wars 2

Developer Guild Wars 2, studio Arenanet, a little about the organization of game servers, PvP-battles and factions operating in the open spaces of Tyria. Developer Guild Wars 2, studio Arenanet, a little about the organization of game servers, PvP-battles and factions operating in the open spaces of Tyria. The creators admit that they themselves are still many do not know. The universe, according to them, constantly changing, so a detailed look at some of its hand until the

Developer Guild Wars 2, studio Arenanet, a little about the organization of game servers, PvP-battles and factions operating in the open spaces of Tyria. The creators admit that they themselves are still many do not know. The universe, according to them, constantly changing, so a detailed look at some of its side is not yet possible. Well, everything is better than another story about race and class. Player Guild Wars 2 are presented in a format World vs. At first glance it looks quite complicated, but we still try to understand. WvW - a battle in neutral territory, where there are several realms (servers). Such things have turned out `bettlgraundy` from World of Warcraft, only a few times. The fact that Guild Wars 2 is not the opposing factions, so the developers of Guild Wars 2 have decided to come up with something original. Wherein lies the originality of this. Let`s start with the fact that each WvW-card is not for the two sides of the conflict, as is usually the case, but three. By themselves, locations, of which launch day there will be four, made up of several zones: the start of the fortress for each server and a single center for the WCC, where, in fact, the main battle will unfold. As we move to the `point of contact` players will have to capture the different buildings and at the same time to fight with the enemy. How will the acquisition of territory, is still unknown. As we all seem to be pretty simple - kill the enemy, mark the area, have left someone as a protection, and went on. Each point represents a very important strategic site, so you should not ignore them. Arenanet also said to get on the battlefield may be as a team and alone. The developers believe that the player himself must determine his own style, so it no one will impose. Want to cut the enemy alone - please, want to organize a siege of fortresses, along with his friends - is not a problem. On the maps WvW each finds something to occupy. As for servers. All of them will be merged into one big network. We understand that separation of the regions will not. Single service desk, a single store and as a consequence, the simultaneous launch of content patches and updates. The main thing is that there are no problems with ping. After all, if the server will be only in America, Europeans and Asians have not oh how sweet. A few words about fractions, referred to in the first paragraph. At the start there will be three - The Vigil, Durmand Priory and the Order of Whispers. The player can join only one of them. The fact that your choice will depend not only jobs but also the personal story and character, especially for high-level people of Tyria. And finally - the title. In Guild Wars 2, in contrast to the first part, will serve as decorations, and no more. Most of them are given for achievements, so developers do not consider the title as an advantage in battle. We will continue to monitor developments, because Guild Wars 2 is considered one of the most anticipated MMORPG in the past few years. Find the same details about the game you can out of our thumbs

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