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Games News \ Payday: The Heist: Daylight Robbery
Payday: The Heist: Daylight Robbery

Payday: The Heist: Daylight Robbery

Remaining in the year of 2009 without his home founders Swedish studio Grin, Bo Andersson and Ulf Andersson, who has one and a half years ago, organized a new developer with a mental fortress called Overkill Software and immediately began work on his first project. Remaining in the year of 2009 without his home founders Swedish studio Grin, Bo Andersson and Ulf Andersson, who has one and a half years ago, organized a new developer with a mental fortress called Overkill Software and immediately began work on his first project. Eighteen months of hard

Remaining in the year of 2009 without his home founders Swedish studio Grin, Bo Andersson and Ulf Andersson, who has one and a half years ago, organized a new developer with a mental fortress called Overkill Software and immediately began work on his first project. Eighteen months of hard work were not lost on Los Angeles-based E3, 2,011 Swedes were finally wiped away the veil from their mysterious game. Note, not without the help of Sony Online Entertainment, which acts as its guardian angel and publisher. Novelty styled Payday: The Heist (PC, PS3). The genre is sharpened under cooperative shooting of four like-minded first-person shooter, largely inspired by the exploits of Left 4 Dead and the movie Heat. Is that a Payday: The Heist place zombies occupy police, FBI agents and other law enforcement officers, and the main goal - not to survive at any cost `, and rob the bank, stuffed his pockets with green pieces of paper and fled from the crime scene intact. After three to survive until `final` would be very problematic. At the same time to memorize the location of the guards at the bank, potential hostages, and the manager, who will open the safe in Payday: The Heist is virtually impossible. Each new heist seemingly studied along and across the bank`s done here by `directing` eye of the players throws up new `puzzle` and the new tasks to perform, and artificial intelligence are always adequately responds to your every action. For instance, if you start shooting at innocent civilians, then get ready for that level of complexity will grow quickly, and the number of Special Forces soldiers per square meter - will increase with each passing moment. To kill the inhabitants in general is strongly discouraged, since they can always be released and thus `buy` yourself a little extra time. For concerted action and the implementation of previously specified tasks in the Payday: The Heist, we will gain experience and gain levels, which then provide access to new weapons, lotions like silencers and useful in a criminal craft gadgets. Character classes scheduled only three things - attack, a sniper and `engineer`. One robbery, by the way, the game will not be limited. The Swedes have prepared at least six Hollywood films inspired scenarios, among which are the release of prisoners, and the attack on the armored truck. Sony Online Entertainment is sure to say that he was going to actively support Payday: The Heist and after release, so that new scenarios for criminal attacks and other DLC does not take long. If you do not particularly enjoy spending time in the company of three other people, do not worry, Payday: The Heist You can play alone - organic teammates gladly substitute for Artificial Intelligence. Exit Payday: The Heist is scheduled for this year

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