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For Hitman: Absolution used a new technology
The chief designer of the gameplay Hitman: Absolution Elverdam Christian (Christian Elverdam) in an interview with CVG said that, for whatever reason to continue the creation of the popular series lasted so long
The chief designer of the gameplay Hitman: Absolution Elverdam Christian (Christian Elverdam) in an interview with CVG said that, for whatever reason to continue the creation of the popular series lasted so long. According to him, the main reason was the desire to command to create a modern game engine and significantly improve the system of artificial intelligence. `We have created an entirely new technology, called engine Glacier 2. In fact, we collected it from scratch, remembering all the previous parts of Hitman and thinking about what exactly is important for the series and how you can enhance these components `. `We realized that we need new technology. In a demonstration at E3 you may have noticed that the enemies driven system AI, now behave much more realistically. For example, during clashes with the police they will not immediately shoot, especially if you have not previously been seen in the murder of. Clashes with the police could develop into a full-fledged melee fights `. Exit Hitman: Absolution is expected next year
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